Hello there 👋
Arthur Brosson

ARTHUR BROSSON

Game Director & Designer

8+ years in games. I lead games from creative vision to shipped product, building innovative experiences for international audiences. Across game design, level design, and game direction, I've shipped 12 titles, learned a lot, and broken a few things along the way.

I love games. I also love a clean spreadsheet, a sharp pitch, and the unexpected idea that earns its place.

Resume PDF
Open to work
Location Lyon, FR · Remote · Relocation open
LinkedIn arthurbrosson ↗

PROJECTS

Studio projects
NEW

NAHEULBEUK: TAVRN'S TAKEDOWN

Game Director · Game Designer · Level Designer

Co-op VR brawler set inside the Naheulbeuk universe, a beloved French fantasy IP. Players wreak havoc across a chaotic tavern, battling waves of enemies with improvised weapons and over-the-top combos.

Licensed IP 4 players co-op 2024
Naheulbeuk: TaVRn's Takedown

GANG OF DUMMIZZ

Lead Game Designer

Cooperative VR heist for up to 4 players. Rob the VSC Bank in a stylized, tongue-in-cheek universe: crack safes, dodge cops, and loot everything that isn't bolted down.

2.4M min played Multiplayer PvP 2021
Gang of Dummizz

RUNE TALES: THE CITADEL

Game Designer · Level Designer

Co-op VR action for 2 to 6 players defending a besieged medieval fantasy city. Players fight through enemy hordes and fantastical creatures using weapons and magical runes.

559K min played Adventure 2020
Rune Tales: The Citadel

RUNE TALES: UNDERGROUND

Lead Game Designer · Level Designer

Sequel to The Citadel, taking 2 to 6 players into the dark catacombs beneath Lyon. Battle skeleton hordes and colossal creatures through luminescent underground caverns.

157K min played Adventure 2023
Rune Tales: Underground

JOLLY ISLAND

Lead Game Designer · Acting Game Director

Family VR adventure for up to 4 players stranded on a tropical island. Chop wood, mine ore, hunt treasure with a pirate ghost, and rebuild the ship before the volcano erupts.

175K min played Party / Social 2022
Jolly Island

DARKENSUM

Lead Game Designer · Level Designer

Co-op VR horror for 1 to 4 players lost inside a procedurally randomized shopping mall. Navigate the liminal corridors, find the exit, and don't get caught by what hunts the floors.

35K min played Horror 2023
Darkensum

CATCH THE DRAGON

Game Designer · Level Designer

Free-roaming VR arena for 4 to 8 players across up to 400 sqm of play space. Two teams of Mages and Archers compete in a dark fantasy universe to capture dragon power before the other side does.

52K min played Free Roaming 2022
Catch The Dragon

MISSION NAR-6

Game Designer · Level Designer

Solo VR puzzle experience aboard a spacecraft drifting toward a star. Solve logic and skill challenges to generate energy and regain control of the ship, guided by a sarcastically unhelpful AI.

12K min played Puzzle 2021
Mission NAR-6

MAGIBOT

Level Designer · Boss Designer · Baïkin Studio

2D puzzle-platformer where a small robot explores a world of ancient ruins and mechanical traps. 40 levels with boss encounters, shipped on PC and mobile.

Baïkin Studio PC · Mobile 2017
Magibot

PANGO BUILD PARK

QA Tester · Pango Studio

Kids' mobile sandbox game where young players build and customize their own park with rides, animals, and decorations. Free-play focused, no objectives, no pressure.

Pango Studio Mobile · Kids 2017
Pango Build Park
Side projects

JAM

Game Designer

Experimental games built under tight time and scope constraints.

Jam

BEWARE THE CUBE

Game Designer · Producer

Side project built alongside studies with friends. Design, production, and showcase events.

Beware the Cube

TAPTAP.COLOR

Game Designer · Solo dev

My very first shipped game. Simple on purpose, the real goal was learning to ship end to end.

TapTap.color

LD PROTOTYPE

Level Designer

Level design explorations on existing games and original prototypes.

LD Prototype
3.4M
Minutes played cumulative
154
VR arcades worldwide
180+
Countries via Synthesis VR
12
Shipped titles

EXPERIENCE

LDLC VR Studio
2019 – 2025
Intern Game & Level Designer Lead Game Designer Game Director

Full production cycle across 8 VR arcade titles, from blank-page concept to live deployment in 154 venues, 180+ countries via Synthesis VR. Led design, managed teams, shipped commercially viable games in a context where every session is billed by the minute and every design decision gets tested by real players on real hardware.

Titles shipped
Baïkin Studio
Jan – Aug 2016
Intern Level Designer & Boss Designer

Designed and integrated 7+ levels and boss encounters, iterated based on playtesting. My first proper production cycle.

Pango Studio
Jan 2017
QA Tester

Tested and reported bugs on a kids' mobile game. Learned to write a proper bug report and talk to developers without crying.

StudioStudio Games
2014 – 2016
Young student full of hope

Student collective alongside studies. 3 games shipped on PC and mobile, showcased at gaming conventions. Where the obsession started.

Bellecour École
Master in Game Management · Bachelor in Game Design
2014 – 2019
Site en construction — accès restreint
Mauvais mot de passe