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Gang of Dummizz
VR Multiplayer Brawler · 2021

GANG OF DUMMIZZ

Role
Game Director · Game Designer · Level Designer
Studio
LDLC VR Studio
Platform
VR Arcade (Synthesis VR)
Year
2021 – ongoing
2.4M
Minutes played
70%
Of studio total playtime
154
VR arcades worldwide

Gang of Dummizz is the studio's flagship title. A physics-based VR brawler built for shared arcade floors. Players compete in chaotic team brawls across arena levels designed around emergent moments and high replayability.

Direction & Design

As Game Director, I owned the full product vision, from initial concept through to live operation and content updates. The core challenge was designing for unpredictable player mixes: different group sizes, skill levels, and session lengths, all billed by the minute.

The per-minute billing model shaped every design decision. Rounds had to be fast enough to stay economically comfortable for venues, while deep enough to drive return visits.

Key Contributions

Game direction: Full creative leadership across design, art direction, and QA pipeline. Level design: Built and iterated all combat arenas, optimizing for group readability and physical VR movement. Systemic design: Designed the power-up, knockback, and team balance systems from scratch.