8+ years in games. I lead games from creative vision to shipped product, building innovative experiences for international audiences. Across game design, level design, and game direction, I've shipped 12 titles, learned a lot, and broken a few things along the way.
I love games. I also love a clean spreadsheet, a sharp pitch, and the unexpected idea that earns its place.
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LDLC VR Studio
Full production cycle across 8 VR arcade titles, from blank-page concept to live deployment in 154 venues, 180+ countries via Synthesis VR. Led design, managed teams, shipped commercially viable games in a context where every session is billed by the minute and every design decision gets tested by real players on real hardware.
Designed and integrated 7+ levels and boss encounters, iterated based on playtesting. My first proper production cycle.
Tested and reported bugs on a kids' mobile game. Learned to write a proper bug report and talk to developers without crying.
Student collective alongside studies. 3 games shipped on PC and mobile, showcased at gaming conventions. Where the obsession started.