Hello there 👋
Arthur Brosson

ARTHUR BROSSON

Game Director & Designer

8+ years in games. I lead games from creative vision to shipped product, building innovative experiences for international audiences. Across game design, level design, and game direction, I've shipped 12 titles, learned a lot, and broken a few things along the way.

I love games. I also love a clean spreadsheet, a sharp pitch, and the unexpected idea that earns its place.

Open to work
Location Lyon, FR · Remote · Relocation open
LinkedIn arthurbrosson ↗

PROJECTS

Studio projects
NEW

TAVRN'S TAKEDOWN: NAHEULBEUK

Game Director · Game Designer · Level Designer
LDLC VR Studio · 2024–2026

Solo VR brawler set in the Naheulbeuk universe, a French comedy fantasy franchise with 20+ years of lore. Physics-based tavern chaos: throw punches, grab stools, hurl furniture at orcs and goblins. Roguelike runs, magical power-ups, boss fights, and absurd humor.

Brawler VR Licensed IP Solo
Naheulbeuk: TaVRn's Takedown

JOLLY ISLAND

Lead Game Designer · Acting Game Director
LDLC VR Studio · 2023

Co-op VR farming and exploration game for up to 4 players stranded on a tropical island. Chop wood, mine ore, hunt treasure with a pirate ghost, and rebuild the ship before the volcano erupts.

Farm · Exploration Co-op
Jolly Island

DARKENSUM

Lead Game Designer · Level Designer
LDLC VR Studio · 2022–2023

Co-op VR horror exploration for 1 to 4 players lost inside a procedurally randomized shopping mall. Navigate the liminal corridors, find the exit, and don't get caught by what hunts the floors.

Horror · Exploration Co-op
Darkensum

GANG OF DUMMIZZ

Lead Game Designer
LDLC VR Studio · 2022

Co-op VR shooter for up to 4 players. Battle through arenas in a stylized, physics-driven universe with team mechanics, upgrades, and fast-paced brawling action.

Shooter Co-op
Gang of Dummizz

RUNE TALES: UNDERGROUND

Lead Game Designer · Level Designer
LDLC VR Studio · 2021

Sequel to The Citadel, taking 2 to 6 players into the dark catacombs beneath Lyon. Battle skeleton hordes and colossal creatures through luminescent underground caverns.

Adventure Co-op
Rune Tales: Underground

RUNE TALES: THE CITADEL

Game Designer · Level Designer
LDLC VR Studio · 2020

Co-op VR action for 2 to 6 players defending a besieged medieval fantasy city. Players fight through enemy hordes and fantastical creatures using weapons and magical runes.

Adventure Co-op
Rune Tales: The Citadel

MISSION NAR-6

Game Designer · Level Designer
LDLC VR Studio · 2020

Solo VR puzzle experience aboard a spacecraft drifting toward a star. Solve logic and skill challenges to generate energy and regain control of the ship, guided by a sarcastically unhelpful AI.

Puzzle Solo
Mission NAR-6

CATCH THE DRAGON

Game Designer · Level Designer
LDLC VR Studio · 2019

Free-roaming VR PvP for 4 to 8 players across up to 400 sqm of play space. Two teams of Mages and Archers compete in a dark fantasy universe to capture dragon power before the other side does.

PvP · Capture the Flag Free Roaming
Catch The Dragon

MAGIBOT

Level Designer · Boss Designer
Baïkin Studio · 2016–2017

2D puzzle-platformer where a small robot explores a world of ancient ruins and mechanical traps. 40 levels with boss encounters, shipped on PC and mobile.

Platformer · Puzzle PC · Mobile
Magibot

PANGO BUILD PARK

QA Tester
Pango Studio · 2017

Kids' mobile sandbox game where young players build and customize their own park with rides, animals, and decorations. Free-play focused, no objectives, no pressure.

Pango Studio Mobile · Kids
Pango Build Park
Side projects

JAM

Game Designer
Game jams · Personal

Experimental games built under tight time and scope constraints.

Jam

BEWARE THE CUBE

Game Designer · Level Designer · Producer
StudioStudio Games

Side project built alongside studies with friends. Design, production, and showcase events.

Beware the Cube

TAPTAP.COLOR

Game Designer
StudioStudio Games

My very first shipped game. Simple on purpose, the real goal was learning to ship end to end.

TapTap.color

LD PROTOTYPE

Level Designer
Personal

Level design explorations on existing games and original prototypes.

LD Prototype
3.4M
Minutes played cumulative
154
VR arcades worldwide
180+
Countries via Synthesis VR
12
Shipped titles

EXPERIENCE

LDLC VR Studio 2019 – 2026
Intern Game & Level Designer Lead Game Designer Game Director

Joined LDLC VR Studio in May 2019 as a Level Design intern and grew into Game Director over 7+ years. 8 titles shipped (7 in VR arcade), deployed across 154 venues in 180+ countries via Synthesis VR. Every design decision gets pressure-tested by real players in a context where each session is billed by the minute, players have never touched a VR headset before, and the team can't ship anything that doesn't survive 30-second onboarding on a noisy arcade floor.

Game Direction
2023 → present
  • Orchestrated creative vision on a licensed IP, aligning tone and structure with the franchise and target audience
  • Coordinated with license authors and partner studios from pitch to delivery
  • Guided all departments through production with maintained vision documentation
  • Managed milestones, quality standards, and subvention applications
  • Made decisive calls on team risks and sprint goals while preserving team ownership
  • Stayed plugged into VR and game industry trends to inform vision updates
Lead Game Design
2021 → 2023 · 4 titles
  • Led design of mechanics, levels, and narrative systems across 4 shipped titles
  • Managed and mentored a team of 1 to 3 designers, providing direction and reviews
  • Drove daily playtesting and detailed feedback on every version that hit dev
  • Tuned game feel for VR constraints, arcade pacing, and shared hardware
  • Embedded design into cross-functional decisions with art, programming, and marketing
Game & Level Design
2019 → 2021
  • Designed and integrated levels from sketch to final dressing
  • Built player interactions, onboarding, and progression for casual VR audiences
  • Optimized layouts for VR comfort, immersion, and arcade session length
  • Started as a Level Design intern, shipping production-quality content within months
Titles shipped
Baïkin Studio
Jan · Aug 2016
Intern Level Designer & Boss Designer

Designed and integrated 7+ levels and boss encounters on Magibot (2D puzzle-platformer, PC & mobile), iterated based on playtesting feedback. My first proper production cycle in a real studio: sketching layouts, building them in-engine, scripting encounters, and shipping content under real milestone pressure.

Level Design Boss Design Unity 2D Platformer PC · Mobile
Pango Studio
Jan 2017
QA Tester

Tested and reported bugs on a kids' mobile game. Learned to write a proper bug report and talk to developers without crying.

QA Testing Mobile Kids
StudioStudio Games
2014 – 2016
Young student full of hope

Student collective alongside studies. 3 games shipped on PC and mobile, showcased at gaming conventions. Where the obsession started.

Game Design Level Design Production PC · Mobile
Education
Bellecour École
Master in Game Management · Bachelor in Game Design
2014 – 2019
Site en construction · accès restreint
Mauvais mot de passe